这是我和我搭档的叫牌卡
希望对你能有帮助
*****************************************************************************************
Sichuan University Two_over_One System
author: Xinxing You & Xudong Huang
version: 2.0
since: 2000_4_16
web location: http://user.qzone.qq.com/100216201
*****************************************************************************************
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Opening Bids Summary
****************************
1C = 3+C, 11+ hcp
1D = 2+D, 11+ hcp
1H = 5+H, 11+ hcp
1S = 5+S, 11+ hcp
1N = 15(+)-18(-) hcp, balanced, may have 5 major suit or 7 minor suit
2C = 22+ or 9 major suit tricks, force to 3H/3S
2D = weak, 6+D, no side AK or two aces
2H = weak, 6+H, no side AK or two aces
2S = weak, 6+S, no side AK or two aces
2N = 19(+)-22(-) hcp, balanced, may have 5 major suit or 7 minor suit
3C = weak, 6+c, no side AK or two aces
3D = weak, 6+D, no side AK or two aces
3H = weak, 6+H, no side AK or two aces
3S = weak, 6+S, no side AK or two aces
3N = gambling 3N
4C = namyats
4D = namyats
4H = 1 trick less than 4C or side Kx
4S = 1 trick less than 4C or side Kx
*****************************************************************************************
Sichuan University Two_over_One System
author: Xinxing You & Xudong Huang
version: 2.0
since: 2008_2_14
web location: http://user.qzone.qq.com/100216201
*****************************************************************************************
****************************
1C Opening
****************************
-----------------------------------------------------------------------------------
1C-1D = 4+ hcp, 2+D, f1.
1C-1D-1H = 18- hcp, 4+H, maybe have 4+S.
1C-1D-1H-1S = 4+S,deny 4+H.
1C-1D-1H-1N = deny 4+major.
1C-1D-1H-2C = preference.
1C-1D-1H-2D = preference.
1C-1D-1H-2H = reverse.
1C-1D-1H-2S = reverse.
1C-1D-1S = 18- hcp, 4+H, deny 4+H.
1C-1D-1S-1N = deny 4+S.
1C-1D-1S-2C = preference.
1C-1D-1S-2D = preference.
1C-1D-1S-2H = reverse.
1C-1D-1S-2S = reverse.
1C-1D-1N = 12(+)-15(-) hcp, balanced.
1C-1D-1N-2C = preference.
1C-1D-1N-2D = preference.
1C-1D-1N-2H = reverse.
1C-1D-1N-2S = reverse.
1C-1D-2C = 16- hcp, 5+C. deny 4+major.
1C-1D-2C-2D = preference.
1C-1D-2C-2H = reverse.
1C-1D-2C-2S = reverse.
1C-1D-2D = 16- hcp, D/C = 4/4, deny 4+major.
1C-1D-2H = 18+ hcp, C/H > 5/4, f1.
1C-1D-2S = 18+ hcp, C/S > 5/4, f1.
1C-1D-2N = 18(+)-20(-) hcp, balanced.
1C-1D-3C = 16+ hcp, 6+C.
1C-1D-3D = 16+ hcp, C/D > 5/4.
-----------------------------------------------------------------------------------
1C-1H = 4+ hcp, 4+H, f1.
1C-1H-1S = 16- hcp, 4+S. deny 4+H.
1C-1H-1S-2D = fourth suit forcing.
1C-1H-1N = 12(+)-15(-) hcp, balanced, deny 4+major.
1C-1H-1N-2C = checkback stayman.
1C-1H-2C = 16- hcp, 5+C. deny 4+major.
1C-1H-2C-2D = new minor forcing.
1C-1H-2D = reverse.
1C-1H-2H = 16- hcp, 4+H.
1C-1H-2H-2S = relay
1C-1H-2H-2S-2N = relay
1C-1H-2H-2N-3C = C singleton or void, inv+.
1C-1H-2H-2N-3D = D singleton or void, inv+.
1C-1H-2H-2N-3H = S singleton or void, inv.
1C-1H-2H-2S-3C = solid C, 4+H, waiting for cuebid.
1C-1H-2H-2S-3D = D singleton or void.
1C-1H-2H-2S-3H = S singleton or void.
1C-1H-2H-2N = help suit game try on spade.
1C-1H-2H-3C = help suit game try on club.
1C-1H-2H-3D = help suit game try on diamond.
1C-1H-2H-3H = inv.
1C-1H-2S = 18+ hcp, C/H > 5/4, f1.
1C-1H-2N = 18(+)-20(-) hcp, balanced.
1C-1H-2N-3C = checkback stayman.
1C-1C-3C = 16+ hcp, 6+C.
1C-1H-3D = splinter.
1C-1H-3H = inv.
1C-1H-3S = splinter.
1C-1H-3N = solid C, H singleton or void.
1C-1H-4C = walsh fragment.
-----------------------------------------------------------------------------------
1C-1S = 4+ hcp, 4+S, f1
1C-1S-1N = 12(+)-15(-) hcp, balanced.
1C-1S-1N-2C = checkback stayman.
1C-1S-2C = 16- hcp, 5+C.
1C-1S-2C-2D = new minor forcing.
1C-1S-2D = reverse.
1C-1S-2H = reverse.
1C-1S-2S = 16- hcp, 4+H.
1C-1S-2S-2N = relay
1C-1S-2S-2N-3C = relay
1C-1S-2S-2N-3C-3D = D singleton or void, inv+.
1C-1S-2S-2N-3C-3H = H singleton or void, inv+.
1C-1S-2S-2N-3C-3S = C singleton or void, inv.
1C-1S-2S-2N-3D = D singleton or void.
1C-1S-2S-2N-3H = H singleton or void.
1C-1S-2S-2N-3S = solid C, 4+S, waiting for cuebid.
1C-1S-2S-3C = help suit game try on club.
1C-1S-2S-3D = help suit game try on diamond.
1C-1S-2S-3H = help suit game try on heart.
1C-1S-2N = 18(+)-20(-) hcp, balanced.
1C-1S-2N-3C = checkback stayman.
1C-1S-3C = 16+ hcp, 6+C.
1C-1S-3H = splinter.
1C-1S-3D = splinter.
1C-1S-3S = inv.
1C-1S-3N = solid C, S singleton or void.
1C-1S-4C = walsh fragment.
-----------------------------------------------------------------------------------
1C-1N = 8-10 hcp, balanced.
1C-1N-2C = weak, 5+C.
1C-1N-2D = reverse.
1C-1N-2H = reverse.
1C-1N-2S = reverse.
1C-1N-2N = inv 3N.
1C-1N-3C = 16+ hcp, 6+C.
1C-1N-3D = 6-3-3-1. D singleton, fg.
1C-1N-3H = 6-3-3-1. H singleton, fg.
1C-1N-3S = 6-3-3-1. S singleton, fg.
1C-1N-3N = natural.
1C-1N-4C = rkcb.
1C-1N-4N = inv 6N.
1C-1N-5N = grand slam force.
-----------------------------------------------------------------------------------
1C-2C = 6- hcp, S/H > 5/5. f1.
1C-2C-2D = preference.
1C-2C-2H = stop.
1C-2C-2S = stop.
1C-2C-2N = inv 4 major.
1C-2C-3C = stop.
1C-2C-3N = natural.
-----------------------------------------------------------------------------------
1C-2D = inverted minor suit raises
-----------------------------------------------------------------------------------
****************************
1D Opening
****************************
-----------------------------------------------------------------------------------
1D-1H = 4+ hcp, 4+H, f1.
1D-1H-1S = 18- hcp, 4+S, deny 4+H.
1D-1H-1S-2C = fourth suit forcing.
1D-1H-1N = 12(+)-15(-) hcp, balanced.
1D-1H-1N-2C = checkback stayman.
1D-1H-2C = 18- hcp, D/C > 4/4, deny 4+major.
1D-1H-2C-2S = reverse.
1D-1H-2D = 16- hcp, 5+D. deny 4+major.
1D-1H-2D-2S = reverse.
1D-1H-2D-3C = new minor forcing.
1D-1H-2H = 16- hcp, 4+H.
1D-1H-2H-2S = relay
1D-1H-2H-2S-2N = relay
1D-1H-2H-2S-2N-3C = C singleton or void, inv+.
1D-1H-2H-2S-2N-3D = D singleton or void, inv+.
1D-1H-2H-2S-2N-3H = S singleton or void, inv.
1D-1H-2H-2S-3C = C singleton or void.
1D-1H-2H-2S-3D = solid D, 4+H, waiting for cuebid.
1D-1H-2H-2S-3H = S singleton or void.
1D-1H-2H-2N = help suit game try on spade.
1D-1H-2H-3C = help suit game try on club.
1D-1H-2H-3D = help suit game try on diamond.
1C-1H-2H-3H = inv.
1D-1H-2S = 18+ hcp, D/S > 5/4, f1.
1D-1H-2N = 18(+)-20(-) hcp, balanced.
1D-1H-2N-3C = checkback stayman.
1D-1H-3C = 18+ hcp, D/C > 5/4, f1.
1D-1H-3D = 16+ hcp, 6+D.
1D-1H-3H = 16+ hcp, inv.
1D-1H-3S = splinter.
1D-1H-3N = solid D, H singleton or void.
1D-1H-4C = splinter.
1D-1H-4D = walsh fragment.
-----------------------------------------------------------------------------------
1D-1S = 4+ hcp, 4+S, f1.
1D-1S-1N = 12(+)-15(-) hcp, balanced.
1D-1S-1N-2C = checkback stayman.
1D-1S-2C = 18- hcp, D/C > 4/4, deny 4+S.
1D-1S-2C-2H = fourth suit forcing.
1D-1S-2D = 16- hcp, 5+D. deny 4+major.
1D-1S-2D-3C = new minor forcing.
1D-1S-2H = reverse.
1D-1S-2S = 16- hcp, 4+H.
1D-1S-2S-2N = relay
1D-1S-2S-2N-3C = relay
1D-1S-2S-2N-3C-3D = D singleton or void, inv+.
1D-1S-2S-2N-3C-3H = H singleton or void, inv+.
1D-1S-2S-2N-3C-3S = C singleton or void, inv.
1D-1S-2S-2N-3D = solid D, 4+S, waiting for cuebid.
1D-1S-2S-2N-3H = H singleton or void.
1D-1S-2S-2N-3S = C singleton or void.
1D-1S-2S-3C = help suit game try on club.
1D-1S-2S-3D = help suit game try on diamond.
1D-1S-2S-3H = help suit game try on heart.
1D-1S-2N = 18(+)-20(-) hcp, balanced.
1D-1S-2N-3C = checkback stayman.
1D-1S-3C = 18+ hcp, C/D > 5/4, f1.
1D-1S-3D = 16+ hcp, 6+D.
1D-1S-3H = splinter.
1D-1S-3S = inv.
1D-1S-3N = solid D, S singleton or void.
1D-1S-4C = splinter.
1D-1S-4D = walsh fragment.
-----------------------------------------------------------------------------------
1D-1N = 8-10 hcp, balanced.
1D-1N-2C = 11-18 hcp, D/C > 4/4.
1D-1N-2D = weak, 5+D.
1D-1N-2H = reverse.
1D-1N-2S = reverse.
1D-1N-2N = inv 3N.
1D-1N-3C = 18+ hcp, D/C > 5/4.
1D-1N-3D = 16+ hcp, 6+D.
1D-1N-3H = 16+ hcp, 6-3-3-1. H singleton.
1D-1N-3S = 16+ hcp, 6-3-3-1. S singleton.
1D-1N-3N = stop.
1D-1N-4C = 18+ hcp, 6-3-3-1. C singleton.
1D-1N-4N = inv 6N.
1D-1N-5N = grand slam force.
-----------------------------------------------------------------------------------
1D-2C = 2/1
-----------------------------------------------------------------------------------
1D-2D = inverted minor suit raises
*****************************************************************************************
Sichuan University Two_over_One System
author: Xinxing You & Xudong Huang
version: 2.0
since: 2008_2_14
web location: http://user.qzone.qq.com/1002162010
*****************************************************************************************
****************************
1H Opening
****************************
-----------------------------------------------------------------------------------
1H-1S = 4+ hcp, 4+S, f1.
1H-1S-1N = 12(+)-15(-) hcp, balanced.
1H-1S-1N-2C = checkback stayman.
1H-1S-1N-2H = stop.
1H-1S-1N-3H = 9-11 hcp, 3H, balanced, inv.
1H-1S-2C = 16- hcp, 3+C.
1H-1S-2C-2D = fourth suit forcing.
1H-1S-2C-3C = 5+C. inv.
1H-1S-2C-3D = 12- hcp, 5+D. inv.
1H-1S-2D = 16- hcp, 3+D.
1H-1S-2D-3C = fourth suit forcing.
1H-1S-2D-3D = 5+D. inv.
1H-1S-2H = 16- hcp, 6+H.
1H-1S-2H-2C = natural.
1H-1S-2H-2D = new minor forcing.
1H-1S-2S = 16- hcp, 4+S.
1H-1S-2S-2N = relay.
1H-1S-2S-2N-3C = relay.
1H-1S-2S-2N-3C-3D = D singleton or void, inv+.
1H-1S-2S-2N-3C-3H = H singleton or void, inv+.
1H-1S-2S-2N-3C-3S = C singleton or void, inv.
1H-1S-2S-2N-3D = D singleton or void.
1H-1S-2S-2N-3H = solid H, 4+S, waiting for cuebid.
1H-1S-2S-2N-3S = C singleton or void.
1H-1S-2N = 18(+)-20(-) hcp, balanced.
1H-1S-2N-3C = checkback stayman.
1H-1S-3C = 18+ hcp, H/C > 5/4, fg.
1H-1S-3D = 18+ hcp, H/D > 5/4, fg.
1H-1S-3H = 16+ hcp, 6+H.
1H-1S-3S = 16+ hcp, inv.
1H-1S-3N = solid H, S singleton or void.
1H-1S-4C = splinter.
1H-1S-4D = splinter.
1H-1S-4H = 7+H, stop.
1H-1S-4S = natural.
1H-1S-4N = rkcb.
-----------------------------------------------------------------------------------
1H-1N = forcing notrump.
-----------------------------------------------------------------------------------
1H-2C/2D = 2/1
-----------------------------------------------------------------------------------
1H-2H = 5-8 hcp, 3-4H.
1H-2H-2S = relay
1H-2H-2S-2N = relay
1H-2H-2S-2N-3C = C singleton or void.
1H-2H-2S-2N-3D = D singleton or void.
1H-2H-2S-2N-3H = S singleton or void.
1H-2H-2S-3C = C singleton or void.
1H-2H-2S-3D = D singleton or void.
1H-2H-2S-3H = S singleton or void.
1H-2H-2N = help suit game try on spade.
1H-2H-3C = help suit game try on club.
1H-2H-3D = help suit game try on diamond.
1H-2H-3H = inv.
1H-2H-3S = reverse.
1H-2H-3N = preference.
1H-2H-4C =
1H-2H-4D =
1H-2H-4H = natural.
-----------------------------------------------------------------------------------
1H-2S = weak, 6+S.
-----------------------------------------------------------------------------------
1H-2N = jacoby 2NT.
-----------------------------------------------------------------------------------
1H-3C = splinter.
-----------------------------------------------------------------------------------
1H-3D = splinter.
-----------------------------------------------------------------------------------
1H-3H = 8-11 hcp, 3+H, always has a singleton or 4+H, inv.
1H-3H-3S = mathe asking bid.
1H-3H-3N = cuebid on S.
-----------------------------------------------------------------------------------
1H-3S = splinter.
-----------------------------------------------------------------------------------
1H-3N = 15-17 hcp, 3-2-4-4.
-----------------------------------------------------------------------------------
1H-4C = inverted trump swiss.
-----------------------------------------------------------------------------------
1H-4D = inverted trump swiss.
-----------------------------------------------------------------------------------
1H-4H = week, stop.
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1H-4N = rkcb.
-----------------------------------------------------------------------------------
****************************
1S Opening
****************************
-----------------------------------------------------------------------------------
1S-1N = forcing notrump.
-----------------------------------------------------------------------------------
1S-2C/2D/2H = 2/1
-----------------------------------------------------------------------------------
1S-2S = 5-8 hcp, 3-4S.
1S-2S-2N = relay
1S-2S-2N-3C = relay
1S-2S-2N-3C-3D = D singleton or void.
1S-2S-2N-3C-3H = H singleton or void.
1S-2S-2N-3C-3S = C singleton or void.
1S-2S-2N-3D = D singleton or void.
1S-2S-2N-3H = H singleton or void.
1S-2S-2N-3S = C singleton or void.
1S-2S-3C = help suit game try on club.
1S-2S-3D = help suit game try on diamond.
1S-2S-3H = help suit game try on heart.
1S-2S-3S = inv.
1S-2S-3N = preference.
1S-2S-4C =
1S-2S-4D =
1S-2S-4H =
1S-2S-4H = natural.
-----------------------------------------------------------------------------------
1S-2N = jacoby 2NT.
-----------------------------------------------------------------------------------
1S-3C = splinter.
-----------------------------------------------------------------------------------
1S-3D = splinter.
-----------------------------------------------------------------------------------
1S-3H = splinter
-----------------------------------------------------------------------------------
1S-3S = 8-11 hcp, 3+S, always has a singleton or 4+H, inv.
1S-3S-3N = mathe asking bid.
-----------------------------------------------------------------------------------
1S-3N = 15-17 hcp, 2-3-4-4.
-----------------------------------------------------------------------------------
1S-4C = inverted trump swiss.
-----------------------------------------------------------------------------------
1S-4D = inverted trump swiss.
-----------------------------------------------------------------------------------
1S-4H = week, stop.
-----------------------------------------------------------------------------------
1S-4S = week, stop.
-----------------------------------------------------------------------------------
1H-4N = rkcb.
*****************************************************************************************
Sichuan University Two_over_One System
author: Xinxing You & Xudong Huang
version: 2.0
since: 2008_2_14
web location: http://user.qzone.qq.com/100216201
*****************************************************************************************
****************************
1N Opening
****************************
-----------------------------------------------------------------------------------
1N-2C = stayman + smolen transfer.
1N-2C-2?-2N = inv 3N. maybe no 4+ major.
1N-2C-2D-2H = smolen transfer.
1N-2C-2D-2S = smolen transfer.
1N-2C-2D-4C = rkcg.
1N-2C-2H/2S-4C = rkcb.
1N-2C-2?-4N = inv 6N.
-----------------------------------------------------------------------------------
1N-2D = jacoby transfer + walsh realy.
1N-2D-2H-4C = rkcb.
1N-2D-2H-2S-2N = walsh realy.
1N-2D-2H-2S-2N-3C = inv C slam.
1N-2D-2H-2S-2N-3D = inv D slam.
1N-2D-2H-2S-2N-3H = solid C, inv slam.
1N-2D-2H-2S-2N-3S = solid D, inv slam.
-----------------------------------------------------------------------------------
1N-2H = jacoby transfer.
1N-2H-2S-4C = rkcb.
-----------------------------------------------------------------------------------
1N-2S = minor suit stayman.]
1N-2S-3C-pass = weak C & D.
1N-2S-3C-3D = weak D.
1N-2S-3D-pass = weak D. maybe no C.
1N-2S-2N-3C = weak C & D.
1N-2S-2N-3C = weak D.
1N-2S-2N-3H/3S = strong inv, major > 5/4, H/S singleton or void.
1N-2S-3C/4D-3H/3S = strong inv, major > 5/4, H/S singleton or void.
-----------------------------------------------------------------------------------
1N-2N = minor suit transfer.
1N-2N-3C = relay.
1N-2N-3C-pass = weak C.
1N-2N-3C-3D = 4-4-4-1, 5-4-4-0, D void or singleton, inv slam.
1N-2N-3C-3H = 4-4-4-1, 5-4-4-0, H void or singleton, inv slam.
1N-2N-3C-3S = 4-4-4-1, 5-4-4-0, S void or singleton, inv slam.
1N-2N-3C-3N = 4-4-4-1, 5-4-4-0, C void or singleton, inv slam.
1N-2N-3C-4C = 4-4-4-1, 5-4-4-0, C void or singleton, strong inv slam.
-----------------------------------------------------------------------------------
1N-3C/3D = inv 3N.
-----------------------------------------------------------------------------------
1N-3H/3S = minor suit > 5/4, another major suit > 3. H/S singleton or void, fg.
-----------------------------------------------------------------------------------
1N-3N = natural.
-----------------------------------------------------------------------------------
1N-4C = rkcg.
-----------------------------------------------------------------------------------
1N-4D/4H = texas transfer
-----------------------------------------------------------------------------------
具体的规定有很多阿~你可以找个关于自然叫牌法的网页学习一下,或是买本书。如果只是想简单了解可以发消息给我,我把总结的摘要发给你