这个刷兵..
一般是用SWITCH或者Set Deaths来控制"或者"关系
这个可以这么做
[......TRIGGER1......]
Conditions:
Player 1302(敌兵) brings exactly 0 hyperbola(前关兵种) to Location3789(场地)
Player 1302 has suffered at least 1 deaths of hyperbola
Switch 67 is cleared
Actions:
set switch 67
[......TRIGGER2......]
Conditions:
Countdown Timer is exactly 0 seconds
Switch 67 is cleared
Actions:
set switch 67
[......TRIGGER3......]
Conditions:
Switch 67 is set
Actions:
Create 255 Zerg Zergling(刷兵) at Location 255(起点)
Set Countdown Timer to 123 seconds(每关的间隔时间)
对于开始的2min发展时间只要这样做
[......TRIGGER4......]
Conditions:
Elapsed scenario time is at least 120 seconds
Actions:
Create 255 hyperbola(第一波) at Location 255(起点)
Set Countdown Timer to 123 seconds(下关的时间)
2楼说得很详细了 (-_-b...这样说),
我就发张地图给你看看吧
http://www.savefile.com/files/1440170