参考坎村脚本://坎村打甲虫,甲虫44,45级怪挂技能脚本,可开始于阿村登入点,或坎村22,28位置。脚本发现BUG联系群14873104-----------zzg123
set(timer,350)
set(timer1, 300)
set(auto_action, Auto, 1)
set(auto_action, ActionCount, 4)
set(auto_action, ActionSpeed, 4)
set(auto_protect,AutoMove,1)
set(auto_protect, AutoMoveType, "4")
set(auto_protect, RandX, 516)
set(auto_protect, RandY, 418)
set(auto_protect,SpeedSpc,300)
ShowMessage("ZZG123出品 ", "0", gameover)InputVal("设置是否打卡", "请选择是否打卡,打卡请填11111,不打请填0", "0")
InputVal("坎村打甲虫补血值", "多少血以下补血", "1000")
InputVal("坎村打甲虫补魔值", "多少魔以下补魔", "50")
InputVal("坎村打甲虫宠补血值", "宠多少血以下补血", "500")
InputVal("坎村打甲虫宠补魔值", "宠多少魔以下补魔", "100")InputVal("卖魔石个数", "打到几个魔石去卖", "14")
InputVal("补血魔时卖魔石个数", "补血魔时有几个魔石顺便去卖", "10")//设置自动更换装备水晶耐久值
InputVal("自动换武器耐久值", "多少耐久以下自动换武器,不换可不填", "10")
InputVal("备用武器名的名称", "换备用武器的名称,如:国民弓、平民弓,不换可不填", "国民弓")
InputVal("扔换下的旧武器", "是否扔换下的旧武器,扔填11111,不扔填0", "11111")InputVal("自动换衣服或铠甲耐久值", "多少耐久以下自动换衣服或铠甲,不换可不填", "10")
InputVal("要换下衣服或铠甲的名称", "要换下衣服或铠甲的名称,如:如:平民衣、平民铠,不换可不填", "平民衣")
InputVal("备用衣服或铠甲的名称", "换备用衣服或铠甲的名称,如:平民衣、平民铠,不换可不填", "平民衣")
InputVal("扔换下的旧衣服或铠甲", "是否扔换下的旧衣服或铠甲,扔填11111,不扔填0", "11111")InputVal("自动换帽子或头盔耐久值", "多少耐久以下自动换帽子或头盔,不换可不填", "10")
InputVal("备用帽子或头盔的名称", "换备用帽子或头盔的名称,如:平民帽、平民盔,不换可不填", "平民帽")
InputVal("扔换下的旧帽子或头盔", "是否扔换下的旧帽子或头盔,扔填11111,不扔填0", "11111")InputVal("自动换鞋子或长靴耐久值", "多少耐久以下自动换鞋子或长靴,不换可不填", "10")
InputVal("备用鞋子或长靴的名称", "换备用鞋子或长靴的名称,如:平民鞋、平民靴,不换可不填", "平民鞋")
InputVal("扔换下的旧鞋子或长靴", "是否扔换下的旧鞋子或长靴,扔填11111,不扔填0", "11111")InputVal("自动换水晶耐久值", "多少耐久以下自动换水晶,不换可不填", "100")
InputVal("备用水晶的名称", "换备用水晶的名称,如:地水的水晶(5:5),不换可不填", "地水的水晶(5:5)")
InputVal("扔换下的旧水晶", "是否扔换下的旧水晶,扔填11111,不扔填0", "11111")if("状态","Character._loc",=,"坎那贝拉村",Pass2)if("人", "血", "<", "设置是否打卡", cardpunches)
begin:
getout
WaitTime(2000)
nop
nowhile("阿凯鲁法村", 1) //从阿凯鲁法村登录点开始
moveto(95, 165)
moveto(95, 161)
moveto(113, 143)
moveto(132, 143)
moveto(135, 146)
moveto(179, 146)
moveto(179, 122)
moveto(180, 121)
moveto(180, 115)
moveto(175, 115)
moveto(175, 108)
moveto(167, 108)
nop // 向NPC付400元传送费
set_wait(RECV_HEAD_crXf)
turn_about(0, "")
wait(RECV_HEAD_crXf)
Npc("4", "(null)", "")
nop
Pass2:
nowhile("坎那贝拉村", 22, 28)
moveto(25, 31)
moveto(31, 31)
moveto(31, 44)
moveto(31, 48) if("人", "血", "<", "坎村打甲虫补血值", recovernow1) // 预先判断是否补血魔
if("人", "魔", "<", "坎村打甲虫补魔值", recovernow1)
if("宠", "血", "<", "坎村打甲虫宠补血值", recovernow1)
if("宠", "魔", "<", "坎村打甲虫宠补魔值", recovernow1)
goto(zhandou)zhandou: moveto(31, 52)
nop
moveto(31, 57)
moveto(31, 58)
moveto(31, 66)
moveto(31, 67)
moveto(31, 75)
moveto(31, 76)
moveto(31, 84)
moveto(31, 85)
moveto(31, 93)
moveto(31, 94)
moveto(31, 102)
goto(supermovechick)
a1:
high(10, 31, 103)
nowhile("米内葛尔岛", 1)
nop
set(timer,10)
WaitTime(1000)
moveto(645, 361)
A:
moveto(645, 362)
nop
if("状态", "GameMap.x.y", "=", "645,362",B)
goto(A)
B:
moveto(645, 366)
nop
if("状态", "GameMap.x.y", "=", "645,366",C)
goto(B)
C:
moveto(637,374)
nop
if("状态", "GameMap.x.y", "=", "637,374",D)
goto(C)
D:
moveto(620,374)
nop
if("状态", "GameMap.x.y", "=", "620,374",E)
goto(D)
E:
moveto(616,378)
nop
if("状态", "GameMap.x.y", "=", "616,378",F)
goto(E)
F:
moveto(612,382)
nop
if("状态", "GameMap.x.y", "=", "612,382",G)
goto(F)
G:
moveto(596,398)
nop
if("状态", "GameMap.x.y", "=", "596,398",H)
goto(G)
H:
moveto(596,403)
nop
if("状态", "GameMap.x.y", "=", "596,403",I)
goto(H)
I:
moveto(593,403)
nop
if("状态", "GameMap.x.y", "=", "593,403",J)
goto(I)
J:
moveto(586,410)
nop
if("状态", "GameMap.x.y", "=", "586,410", K)
goto(G)
K:
moveto(586,418)
nop
if("状态", "GameMap.x.y", "=", "586,418", "dddd")
goto(K)
dddd:
nop
goto(111)
noprecovernow1:
moveto(35, 48)
moveto(38, 45)b3:
high(10, 38, 44)
nowhile("医院", 1)
WaitTime(1000)b4:
moveto(15, 22)
WaitTime(1000)
moveto(20, 17)
set(timer,10)
nop
renew(east)
nowhile(renew)
set(timer,10)
nop
moveto(15, 22)
goto(supermovechick_0)
b5:
high(10, 15, 25) nowhile("坎那贝拉村", 1)
goto(supermovechick_0)
b6:
moveto(38, 45) moveto(31, 48)
goto(zhandou)cardpunches:
getout
WaitTime(2000)
nop
nowhile("阿凯鲁法村", 1) //从阿凯鲁法村登录点开始
moveto(98, 165)
moveto(91, 172)
moveto(91, 177)
moveto(93, 179)
moveto(115, 179)
moveto(117, 181)
moveto(117, 184)
moveto(121, 188)
moveto(138, 188)
moveto(145, 195)
moveto(145, 207)
moveto(149, 211)
moveto(190, 211)
moveto(192, 209)
high(10, 192, 208) // 进旅馆
nowhile("冒险者旅馆\S1楼", 1) moveto(4, 22)
moveto(8, 18)
if("人", "血", "<", "坎村打甲虫补血值", recovernow2) // 预先判断是否补血魔
if("人", "魔", "<", "坎村打甲虫补魔值", recovernow2)
if("宠", "血", "<", "坎村打甲虫宠补血值", recovernow2)
if("宠", "魔", "<", "坎村打甲虫宠补魔值", recovernow2)
moveto(8, 14)
moveto(10, 12)
nop
set_wait(RECV_HEAD_crXf) // 打卡
turn_about(2, "")
wait(RECV_HEAD_crXf)
Npc("4", "(null)", "")
moveto(8, 14)
goto(tokancun)tokancun:
moveto(8, 18)
moveto(4, 22)
high(10, 4, 23) // 出旅馆
nowhile("阿凯鲁法村", 1) moveto(192, 209)
moveto(190, 211)
moveto(179, 211)
moveto(179, 181)
moveto(172, 181)
moveto(163, 172)
moveto(179, 156)
moveto(179, 122)
moveto(180, 121)
moveto(180, 115)
moveto(175, 115)
moveto(175, 108)
moveto(167, 108)
nop // 向NPC付400元传送费
set_wait(RECV_HEAD_crXf)
turn_about(0, "")
wait(RECV_HEAD_crXf)
Npc("4", "(null)", "")
nop nowhile("坎那贝拉村", 22, 28) moveto(25, 31)
moveto(31, 31)
moveto(31, 44)
moveto(31, 48)
goto(zhandou)
recovernow2:
moveto(17, 18)
moveto(18, 17)
moveto(22, 17)
renew(north) // 恢复人宠
nowhile(renew) moveto(17, 17)
moveto(16, 18)
moveto(10, 18)
moveto(10, 12)
nop
set_wait(RECV_HEAD_crXf) // 打卡
turn_about(2, "")
wait(RECV_HEAD_crXf)
Npc("4", "(null)", "")
moveto(8, 14)
goto(tokancun)
111:
set(timer,200)
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