#include
#include
#include
#include
#include
using namespace std;
#define A1 0//A代表长条型,B为方块,C为L型,D为闪电型(实在无法描述那个形状)
#define A2 1
#define B 2
#define C11 3
#define C12 4
#define C13 5
#define C14 6
#define C21 7
#define C22 8
#define C23 9
#define C24 10
#define D11 11
#define D12 12
#define D21 13
#define D22 14
void SetPos(int i,int j)//设定光标位置
{
COORD pos={i,j};
HANDLE Out=GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorPosition(Out, pos);
}
int sharp[15][8]=
{
{0,0,1,0,2,0,3,0},{0,0,0,1,0,2,0,3},
{0,0,1,0,0,1,1,1},
{0,0,1,0,1,1,1,2},{0,1,1,1,2,0,2,1},{0,0,0,1,0,2,1,2},{0,0,0,1,1,0,2,0},
{1,0,1,1,1,2,0,2},{0,0,0,1,1,1,2,1},{0,0,0,1,0,2,1,0},{0,0,1,0,2,0,2,1},
{0,0,0,1,1,1,1,2},{0,1,1,0,1,1,2,0},
{0,1,0,2,1,0,1,1},{0,0,1,0,1,1,2,1}
};//这个2维数组是用来保存各个形状位置的
int high[15]={4,1,2,2,3,2,3,2,3,2,3,2,3,2,3};//这个数组是用来保存各个形状高度的
class Box//俄罗斯方块类
{
private:
int map[23][12];//画面坐标
int hotpoint[2];//热点(即当前活动的点,所有图形都是相当此点绘制的)
int top;//当前最高位置
int point;//分数
int level;//等级
int ID;//当前活动图形的ID号
public:
Box()//初始化
{
int i,j;
for(i=0;i<23;i++)
for(j=0;j<12;j++)
map[i][j]=0;
hotpoint[0]=0;
hotpoint[1]=5;
point=0;
level=1;
top=99;
ID=0;
}
void DrawMap();//画界面
int Judge(int x,int y);//判断当前位置能否绘制图形
void Welcome();//欢迎界面
void DrawBox(int x,int y,int num);//绘制图形
void Redraw(int x,int y,int num);//擦除图形
void Run();//运行
void Turn();//转动方块
void UpdataMap();//更新画面
};
void Box::DrawMap()//画界面
{
int i;
for(i=0;i<14;i++)
{
SetPos(i*2,0);
cout<<"■";
}
for(i=1;i<=24;i++)
{
SetPos(0,i);
cout<<"■";
SetPos(13*2,i);
cout<<"■";
}
for(i=0;i<14;i++)
{
SetPos(i*2,24);
cout<<"■";
}
i=15;
for(i=15;i<=25;i++)
{
SetPos(i*2,0);
cout<<"■";
}
for(i=1;i<=8;i++)
{
SetPos(15*2,i);
cout<<"■";
SetPos(25*2,i);
cout<<"■";
}
for(i=15;i<=25;i++)
{
SetPos(i*2,9);
cout<<"■";
}
SetPos(16*2,16);
cout<<"俄罗斯方块";
SetPos(16*2,17);
cout<<"分数:"<
cout<<"等级:"<
void Box::DrawBox(int x,int y,int num)//绘制图形
{
int i;
int nx,ny;
for(i=0;i<4;i++)
{
nx=x+sharp[num][i*2];
ny=y+sharp[num][i*2+1];
SetPos((ny+1)*2,nx+1);//利用sharp数组相对于点x,y绘制形状
cout<<"■";
}
}
void Box::Redraw(int x,int y,int num)//擦除图形,原理同上
{
int i;
int nx,ny;
for(i=0;i<4;i++)
{
nx=x+sharp[num][i*2];
ny=y+sharp[num][i*2+1];
SetPos((ny+1)*2,nx+1);
cout<<" ";
}
}
void Box::Turn()//转动图形,单纯的该ID而已
{
switch(ID)
{
case A1: ID=A2; break;
case A2: ID=A1; break;
case B: ID=B; break;
case C11: ID=C12; break;
case C12: ID=C13; break;
case C13: ID=C14; break;
case C14: ID=C11; break;
case C21: ID=C22; break;
case C22: ID=C23; break;
case C23: ID=C24; break;
case C24: ID=C21; break;
case D11: ID=D12; break;
case D12: ID=D11; break;
case D21: ID=D22; break;
case D22: ID=D21; break;
}
}
void Box::Welcome()//欢迎界面
{
char x;
while(1)
{
system("cls");
cout<<"■■■■■■■■■■■■■■■■■■■"<
x=getch();
if(x<='9'&&x>='1')//设置等级
{
level=x-'0';
break;
}
}
}
void Box::UpdataMap()//更新画面(关键)
{
int clear;
int i,j,k;
int nx,ny;
int flag;
for(i=0;i<4;i++)//更新map数组的信息
{
nx=hotpoint[0]+sharp[ID][i*2];
ny=hotpoint[1]+sharp[ID][i*2+1];
map[nx][ny]=1;
}
if(hotpoint[0]
clear=0;//消除的格数
for(i=hotpoint[0];i
flag=0;
for(j=0;j<12;j++)//检测是否可以消除此行
{
if(map[i][j]==0)
{
flag=1;
break;
}
}
if(flag==0)//可以消除
{
for(k=i;k>=top;k--)//从当前位置向上所有的点下移一行
{
if(k==0)//最高点特殊处理
for(j=0;j<12;j++)
{
map[k][j]=0;
SetPos((j+1)*2,k+1);
cout<<" ";
}
else
{
for(j=0;j<12;j++)
{
map[k][j]=map[k-1][j];
SetPos((j+1)*2,k+1);
if(map[k][j]==0)
cout<<" ";
else
cout<<"■";
}
}
}
top++;//消除成功,最高点下移
clear++;
point+=clear*100;
}
}
SetPos(16*2,17);
cout<<"分数:"<
void Box::Run()//运行游戏
{
int i=0;
char x;
int Count;//计数器
int tempID;
int temp;
srand((int)time(0));
ID=rand()%15;//随机生成ID和下一个ID
tempID=rand()%15;
DrawBox(hotpoint[0],hotpoint[1],ID);//绘制图形
DrawBox(3,17,tempID);
Count=1000-level*100;//等级决定计数
while(1)
{
if(i>=Count)//时间到
{
i=0;//计数器清零
if(Judge(hotpoint[0]+1,hotpoint[1]))//如果下个位置无效(即到底)
{
UpdataMap();//更新画面
ID=tempID;//生成新ID,用原等待ID替换为当前ID
hotpoint[0]=0;//热点更新
hotpoint[1]=5;
Redraw(3,17,tempID);
tempID=rand()%15;
DrawBox(hotpoint[0],hotpoint[1],ID);
DrawBox(3,17,tempID);
if(Judge(hotpoint[0],hotpoint[1]))//无法绘制开始图形,游戏结束
{
system("cls");
SetPos(25,15);
cout<<"游戏结束!!!最终得分为:"<
exit(0);
}
}
else
{
Redraw(hotpoint[0],hotpoint[1],ID);//没有到底,方块下移一位
hotpoint[0]++;//热点下移
DrawBox(hotpoint[0],hotpoint[1],ID);
}
}
if(kbhit())//读取键盘信息
{
x=getch();
if(x=='a'||x=='A')//左移
{
if(Judge(hotpoint[0],hotpoint[1]-1)==0)
{
Redraw(hotpoint[0],hotpoint[1],ID);
hotpoint[1]-=1;
DrawBox(hotpoint[0],hotpoint[1],ID);
}
}
if(x=='d'||x=='D')//右移
{
if(Judge(hotpoint[0],hotpoint[1]+1)==0)
{
Redraw(hotpoint[0],hotpoint[1],ID);
hotpoint[1]+=1;
DrawBox(hotpoint[0],hotpoint[1],ID);
}
}
if(x=='s'||x=='S')//向下加速
{
if(Judge(hotpoint[0]+1,hotpoint[1])==0)
{
Redraw(hotpoint[0],hotpoint[1],ID);
hotpoint[0]+=1;
DrawBox(hotpoint[0],hotpoint[1],ID);
}
}
if(x==' ')//转动方块
{
temp=ID;
Turn();
if(Judge(hotpoint[0],hotpoint[1])==0)
{
Redraw(hotpoint[0],hotpoint[1],temp);
DrawBox(hotpoint[0],hotpoint[1],ID);
}
else
ID=temp;
}
while(kbhit())//读掉剩下的键盘信息
getch();
}
Sleep(1);//等待1毫秒
i++;//计数器加1
}
}
int Box::Judge(int x,int y)//判断当前是否可以绘制方块
{
int i;
int nx,ny;
for(i=0;i<4;i++)
{
nx=x+sharp[ID][i*2];
ny=y+sharp[ID][i*2+1];
if(nx<0||nx>=23||ny<0||ny>=12||map[nx][ny]==1)//不能,返回1
return 1;
}
return 0;
}
int main()//主函数
{
Box game;
game.Welcome();
system("cls");
game.DrawMap();
game.Run();
system("pause");
}