翻译成英文!

2025-02-21 16:09:31
推荐回答(4个)
回答1:

Everybody is good. Now, I want to introduce me some points of view about the game. As is known to all, Japan's game industry is rather developed. In the game's history, the Japanese monopolizing the world for a long time. But in recent years, Japanese appeared propetamphos, that is the United States. In 2001, Microsoft was able to sell his first game. Its name is psu on XBOX, which appears to stop the Japanese market monopoly. Let's look at the picture, these are on sale now the host. We can see, psu on XBOX series already occupy a share of the market, but also by the world's welcome. Can let the Yanks unexpectedly, countries all over the world, including the us itself, at the outset of psu on XBOX opinion didn't do too well, this is because the world most game software manufacturers are still in Japan, Japan still is the game first empire, this position will never waver moment half. So, people would ask, what happened? Americans making the game again have what different?

First of all we want to know. The game is the key decision game actor. American: pay attention to the development of 3D games, and game the design concept of attention in the field of developing picture. Japan: Japanese game in the design ideas, pay attention to the game itself, and content development details. And for comic game absolute is a world first. For example, the American gaming buy is technology, their game is never decent boss, boss after death we are happy, and never sad. Japanese game buy is story, their game is always all have many distinctive anyway protagonist, boss after death we feel sad, because they are both to our faith and fight until the last moment.

From the above we can see the parable to some problems. First I want to explain, game evaluation standard of two kinds of. A game's connotation, another is the gameplay footage. Speaking of the game, if the game between connotation is different, so American game, just as the us as a nation, have a kind of atmospheric vigorous, macro feeling. American game doesn't care about subtle description, few American game like deep describing human nature, and so on. Americans can make great game, can make wacky game, can make the image of the game, but the incomparable do not out of the game, make human nuanced game. Reinspection to Japan, excellent script and detailed characterization accomplished Japanese game solid foundation. But in recent years TV game and ways of connotation however, nothing in progress, most games essentially are put new wine into old bottles, which naturally cannot make on the game connotation is more and more captious Asian players satisfaction. So in connotation, Japan and the United States have no obvious difference. However, in the game picture quality respect, "game its filmic trends driven American game market growth, and further make Japanese game market towards troughs. As we know, the hosts are not very performance when the game designers expression serious limitations, games, mainly by or connotation to attract people. But in recent years, the host performance becomes more and more high, game developers are increasingly easy to make out of the picture very real games. So they making games attitude has experienced a subtle change, many manufacturers believe games to give a person with intense sensory stimulation to sell a lot. But for film culture, the United States is accounted for absolute superiority, americans by the movie's cognitive degree will naturally than other countries people come high. In Asia, if a game sheet is only luxuriant CG and pictures, but in the game but slightly lack words connotation, the player is absolutely not accept it.

So I think, Japanese game should exert the original skill, and in the original foundation for the evolution is the key. If the game with the United States in the same field competition of words, may lose. Thank you for listening.

回答2:

好长阿

回答3:

hello,everyone. Today, I'd like to talk something about video game. As we all know, game industry in Japan has been developed very much. In the game history, Japanese has held the throne for many years, however, during recent years, his rival appeared that is the US. In 2001, the Microsoft sold his first video game machine, called xbox, whose appearance stop Japan's monopoly in this field. Let's look at this picture, these are 累了,我歇歇
歇好了,接着刃的继续哈
but recently structure and connotation of the video game does not progress very much. Most games continue their old style,which certainly can not be accepted by their increasing picky customs. So in connotation aspect, the Japan and the US are almost the same. However, in aspect of frame's quality, trend of movielized game pushes increase of the US game market potion,and bring the opposite of the Japan's. As we all know, when the machine's performance are not reliable, whcih extently restrict designers' expression.So the most attractive point of game is its conotation. By recent several years, performance of the game increasingly progress very much,so developer can more and more easy to design a vivid game. Then their attitude towards designation changed. They think their products can attract more customers if they produce a game with vivid motion. From movie culture, the US has its great advantages. But in Asia, if a game only has beautiful picture without any conotation, it can not sell well.
So I think, the Japan's game should perform its advantages and make progress ,that is the key to win the battle with the US. Thanks for your listening.
好累,越翻越烂,凑合着用吧

回答4:

我就接着热心网友的翻了.翻得很粗糙.
Let's look at this picture:these are all Mechanicses which are on sale now.We can see that XBOX series have occupied quite a big part of the market,and are popular in all over the world. It's unexpected for American that many countries in the world,even including the USA,didn't think highly of XBOX because the most game machine and software producers in the world are in Japan,which makes Japan the king of game industry and the status won't be changed immediately.So people will ask,what happened?What's the difference of the games made by American?
First, we should know that game is the key to judge a game machine which is good or not.The USA:pay attention to the development of 3D game and the guideline to design the game notices the development of frame fields.Japan:Japanese games'guideline thinks that the details of the game itself and the development of content are much more important.Besides,it's cartoons games must be the first in the world.For example,American games sell technology.They don't have decent boss in the game,so when the boss die,we are happy but never sad.Japanese games sell stories.Their villain and positive figures all have distinct personality.When the boss die,we feel sad because they fight until the last moment for their belief.
So from the parable above we can see something.The first I want to say is that there are two kinds of standard to judge a game,one is the involution,and the other is the frame.About involution,if to say the differenca among games,American games,like America the country itself,have great momentum.They don't care the description of the details and only a little of them like describe deep-going parts such as humanity.American can produce great game,comic game and the game whose frame is unequalled,but they can't produce humanity game and detailed game.
累了,歇歇

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