1, time and number of frames
The basic thinking of animation time is shown speed: movies and TV show speed is 24 frames per second, and animation generally have 12 frames, then recording or filming for double grid handling. If the paint on the fast movement with the single best animation, namely to draw pictures of 24 per second. For quick run, generally USES 8 frames single-panel picture. For objects with single-panel treatment occurs vibration on both ends of the action.
2, the distance between animation grid
The static objects to move to still have similar laws: static started slowly, the movement speed and motion stops slow. In frames are: from static movement frames to decrease, from the movement to frame number increases, the fastest among movement process, and the fewest number of frames.
3, circulation time
We often have cycle in animation action, but different situation need frames are also different. Such as: fast the flag flying to 6 frame cycle, As the flame of the fire action cycle, from top to bottom cycle may need a few seconds, and small fire cycle; it only takes a few frames, The rain had better install two layers of circular movement through the screen, the former rain, general layer to 6 frame, after the rain through the screen layer on layer, slow time frames and corresponding cycle than before, Snow is need at least three animation of different sizes of the snow, approximately 2 seconds, A rapid movements to run, run four frame movement to 8 frame, jogging, 12 frames, movement, picture frame, more than 16 losing sprint feeling, Elephants need 1-1.5 seconds a complete steps, Small animals like cats of an action only 0.5 seconds or less, Eagle's wings a cycle need 8 frames, The sparrow is circular movement has two wings of frame.
1, time frames
Time on the animation showing the basic consideration is speed: speed of movie and television show is 24 frames / second, and generally have 12 cartoons on it, then when recording or filming bunk deal. If you draw the best animated action faster processing of single cells, or 24 images per second to draw. For the fast running action, generally use the 8 single frames. For an object to vibrate at both ends of single-cell processing action on it.
2, animation distance between the cell performance
Stationary objects to move to still have similar laws: still start slow movement speed, movement speed stops slower. While in the performance of the frames: from rest to exercise decreased the number of frames, still frames from the movement to gradually increase the speed of movement among the fastest, the least number of frames.
3, circular movements of the time
In the animation there is often a cycle of action, but different circumstances require the frames are different. Such as: rapid fluttering of the flag takes 6 frames cycle; and if the cycle of fire, fire burn from the bottom of the top action cycle may take a few seconds, and the cycle of small fires only a few frames; rain cycle of action is preferable two, the former layer rain across the screen, which normally takes six pictures across the screen after the layer of water slower than the time before the layer, a corresponding number of frames than the cycle before the layer; snow animation will need at least three kinds of snowflakes of different sizes, sequential time takes about 2 seconds; a rapid running motion must 4 images
Run motion must eight images, jogging action Zexu 12, more than 16, the screen loses sprint sensation; elephants need 1 to 1.5 seconds to complete a full pace; small animals such as cats just 0.5 seconds, or an action less; eagle wings of a cycle of need 8; little sparrow wings circle action with two pictures on it.